![]() Guard: A mode where the unit will stand still on it's spot and will not move until an enemy is in range. ![]() Upon selecting of a unit, some options will appear.ĭefault: The normal mode where unit will walk toward the nearest enemy and engage them. Weapon equipped by corpse can't be disarmed. Their purpose is simply for decorating a custom battle. Corpses are also intangible and don't count as units thus can't be killed. Players can also disable fleeing and prevent the unit from being targeted by opposite team.Ĭorpses are similar to passive units, but they can only have on frame of animation thus can't move. Players can also create their own passive units, with either premade animations, or they can make their own all in custom unit editor. These units are useful for decorating a scene with civilians or non-combatants. Although they have a passive nature, enemy units will still hunt them and their presence still count as victory requirement. If not threatened, they will just perform a specific animation and stand still. Like the name suggest, they are passive and will run away when attacked. Passive Units are blocky in looks, but they work differently. ![]() Ghosts are transparent blockmen, while skeleton looks like the skeleton of a unit. Skeletons and Ghosts are not defined as one because they are practically the same, just with different appearance. Currently the unique units are: Zombies, Dog, Snowman, and Passive Units. There are also unique units that look different and work differently. Units don't always look like the usual blockmen or work like them. The standard amount of hit points for a unit is 100, which is considerably low and will typically mean the unit will die in only a few shots.Ī unit can also be controlled by player that turn it into player-controlled unit. They have a number of applications, and appear throughout the game. Unit is an entity within the game Ancient Warfare 3.
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